Steam has a sale on at the moment, so I've grabbed a couple of the really cheap games I've had my eye on over the last few months, and one of these was Terraria.
Terraria comes across as a 2D sideways scrolling Minecraft in many ways. It's yet another one of those deceptively simple games which 'grows in the telling' - that is, the deeper into the game you get, the more there seems to be to it.
I'm about three hours in, and so far all I've managed to do is collect some resources and build a small house. I'll admit that I'm missing the 3D element of minecraft - 2D does seem a bit restrictive, and the retro feel, while certainly having appeal, doesn't grip me as much as it perhaps could.
Like Minecraft, it has day and night cycles, and night-time has the zombies coming out. You need to build a house, and mining is going to feature very largely in your game play. What's different is that there are big bad bosses every now and again, and killing them off can get you unique things in game, such as special items, or even NPCs to stay at your place.
There are biomes within the game where different terrains and monsters can be found - as well as a large array of resources to collect, from trees to plants to various minerals - to assist your crafting.
The crafting is a little simpler than Minecraft. If you have the resources to craft an item on your person, and you're standing next to an appropriate 'tool' such as a workstation or a smelter, you can find the item to craft on a list. It's just a matter of clicking on it to receive the item.
If you don't have the resources, the item does not appear on the list. This has left me on a couple of occasions wondering why I am not able to build something - but it's relatively straight-forward.
There's much more of an emphasis on combat than in Minecraft. You basically HAVE to kill things, rather than hide from them - especially if you want torches, which require bits from the ubiquitous slimes that roam the landscape... and you will want torches.
The game is more action focused, but you're not locked into the action elements if you'd rather play the slow game. You'll find yourself having to button-mash periodically, but if it's not your cup of tea, you don't have to make the whole game about it.
There's also multiplayer support - though unlike Minecraft, I believe it's peer-to-peer based, rather than server based. I have yet to see it working.
In short - it's a nice change, and I do quite like it. For $2.99 it was definitely a worthwhile purchase - but whether it's going to hold my interest long-term remains to be seen.
"Are you not entertained? Are you not entertained? Is this not why you are here?"