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Perpetuum Online

Perpetuum Online

Postby Psygnal on Sat Jun 25, 2011 8:49 pm

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Giant Robots. Lots of giant robots, as Perpetuum Online does for the early Mechwarrior games what Eve Online has done for the old-school space-ships game Elite.

I always thought I was going to be an Eve Online lifer - but the recent changes to the game to bring in MicroTransactions has made me wonder if that's going to change. If it was just PLEX for ISK (as per now) or PLEX for decorative items, I really have no problem.

(PLEX is an item you buy for real money, and can then trade for either game-time or sell in-game to other players for Eve's in-game currency, ISK.)

Unfortunately, rumours abound that CCP are planning to allow people to buy faction standings and skill-points for real money and, for me, that is an instant game over. So, future-proofing myself, I've decided to have a bit of a look at Perpetuum Online.

It has much of importance in common with Eve. Skill training is time based rather than grind based, and there's a comfortable mix of PVP and PVE. It will also by all appearances be hosting an awful lot of Eve Online players.

The game has a 15 day trial period, so it should provide plenty of opportunity to have a good look around before deciding whether or not I want to jump ship... at least for the time-being. Reviews have been mixed, to be honest, but they have been mixed for Eve as well and that's a game I love to bits - so I think it comes down to just having to try it and see.

The download is occurring now - 12% of a 438mb download. I'm quite looking forward to it.

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Re: Perpetuum Online

Postby Psygnal on Sun Jun 26, 2011 12:25 am

Right, a few hours later...

It's not bad.
I don't think it has the depth of Eve, and the GUI is certainly much clunkier - but it's surprisingly similar enough for your average Eve player to pick up pretty quickly.

Graphically it's quite nice - perhaps a bit too cartoony. I think it's probably a lot lighter on your graphics card than many games. I was a little lost to start with because the tutorials are only passingly helpful. The learning curve is not as steep as Eve, but there is an initial hurdle or two to get over before you know how to get around.

I just like robots. It wasn't long before I was scooting about travelling between teleporters and hot-zones shooting at the little mites and looting their exploded carcasses. The bots you start out with are a bit dismal. Basically four legged gun-mounts that skitter around like irritated spiders. There isn't any real feeling of scale. I have no idea how big this thing is supposed to be.

Combat is standard MMO fare. Click to target, wait for a lock, hit your weapons, and wait for it to die. Moving about doesn't seem to make much difference in combat, but you do need to consider target range.

There is no compass. On the big battlefield, I had killed my quota of drones and needed to head for home to sell my loot, and I realised I had completely lost my bearings. It turns out you can turn on a little floating radar map, but it's not on by default, and it took me ages to find it.

Once you know how to turn things on, I found myself unconsciously setting up the GUI to work like Eve. Everything just seemed to fit in the right places, and did the same stuff. The game is essentially Eve Online with robots.

The chat channels were FULL of disgruntled former Eve players. There was a special channel set up for them, with lots of Devs in attendance to welcome the new players and give them personal attention. There were over 100 people in the Eve channel, and they were all talking about how they were giving up Eve and taking up Perpetuum.

I haven't made up my mind yet. I've played it for a couple of hours, and I enjoyed it... and I fully intend at this point to play the entire 15 days. I'll see then whether this game (which is cheaper than Eve) will end up being the one I subscribe to moving forwards.

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Re: Perpetuum Online

Postby Gawain on Tue Jun 28, 2011 4:13 pm

Keep going with the feedback.

If EVE jumps the shark I will probably jump ship.

Not sure if Perpetuum will be the way I go (having checked the wiki on it I find it is clearly a EVE clone - so much so I am surprised there are not copyright issues) and if I do change, I will probably want something different, but I will keep my options open.
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Re: Perpetuum Online

Postby Psygnal on Tue Jun 28, 2011 4:43 pm

It does borrow rather heavily from Eve, but I think different enough that CCP probably wouldn't have a leg to stand on if they got stroppy.

It's got very much a feel of Eve back in the old days. Certainly a lot of room to grow, but it IS fun. It feels more like a single player game with other people in it than an MMO - but I've just joined the New Eden Exiles (NEX) corporation, so we'll see how we go.

I just subbed for a month, so I daresay I'll keep the commentary up for at least that long.

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Re: Perpetuum Online

Postby Wolf on Tue Jun 28, 2011 7:05 pm

Its not a bad game at all - but I do wonder what the PvP is like - EvEs greatest advantage was that ship power was not progressive - you can PvP in frigates just as well as in battleship.

I'm not sure if Perpetuum has the same sort of thing or it does what most do - its the biggest mech that wins and once you have built up to bigger mechs you never set foot in a light robot again.
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Re: Perpetuum Online

Postby Psygnal on Tue Jun 28, 2011 8:16 pm

No, apparently the roles are quite similar. You use your little lightweights as tacklers, and your heavies as... well, heavies.

I've joined the NEX corp (New Eden Exiles) on Perpetuum Online, and there was a great little battle of a handful of little scuttlers against a couple of big mechs - and if it wasn't for getting surprised by the fact that exploding mechs do AoE damage... which caused a chain reaction destroying the little cluster of attacking scuttlers... they'd have taken down the big mechs quite nicely.

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Perpetuum Online

Postby Psygnal on Wed Jul 06, 2011 7:24 pm

Yep, #perpetuum is a keeper, I think. I'm enjoying it far more than I have been enjoying #eveonline of late - it's got an awful lot of potential, and the devs have some very interesting ideas moving forwards.

I'm checking out World of Tanks again, now that the install program seems to work on my PC now - but it's strictly a fun muck-around. For my 'serious' MMO gameplay, Perpetuum Online is my new number one.

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Re: Perpetuum Online

Postby Cruin on Wed Jul 06, 2011 10:18 pm

I may have to try Perpetuum out someday. Though I still keep looking for a new 'shiny' MMO to grab me, solo gaming has bee giving me more enjoyment lately than any MMO titles available atm. I'm not sure if that's my anti-socialism at work or I'm just getting tired of the same-old elitist culture that seems to thrive in online gaming.

That said, I've jumped back into Age of Conan since it went F2P last week, but it's more out of curiosity to see what has changed, or been improved, since it's failed premiere 2 years ago.

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Re: Perpetuum Online

Postby Psygnal on Wed Jul 06, 2011 11:10 pm

Conan is F2P? I might have to check that out too then. :)

Perp has a lot of the Eve people, as you might expect. If they used to wind you up, chances are they're still going to. I quite like the position we're in at the moment, because Eve people are currently making up about 1/2 of the overall active players at this point, and the Eve "bittervet" NeX corporation is about twice the size of the old-guard, and is currently putting the willies up them.

In typical Eve fashion, it's just been mayhem. I think the "live and let live" culture that was (apparently) prevalent in Perp prior to The Exodus of angry Eve players has left some of the old guard wondering just what the hell was going on with their nice little carebear game.

Having said that, the closest I've got to firing a shot in anger was from a very long way away, and I'm not even sure I hit the guy... and I spend most of my time at the moment doing the PvE thing to try to get myself out of the robot equivalent of the noob ship. :)

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Re: Perpetuum Online

Postby Gawain on Fri Jul 22, 2011 10:18 am

This thread has gone very quiet.

How about some more feedback?

Has everyone given up on this one?

If so, why?

Or are you so enthralled you don't have time to post?
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Re: Perpetuum Online

Postby Psygnal on Fri Jul 22, 2011 1:49 pm

I'm still playing - though having discovered World of Tanks too, my time is split between the two of them. WoT is great if you just want a quick blat around blowing things up, especially if your time is short - but Perp is definitely filling the spot that was vacated by Eve.

I still really really like it. It's not as fleshed out as Eve - but it's comfortably where Eve was a few years back. Content is being added slowly, but it is coming, and the devs so far seem to be keeping promises in relation to what's happening and when, unlike CCP who have produced more vaporware than anything.

However, I'm pure combat spec - so I can't really tell you what the industry side of things is like, other than the fact that the Eve players who came over seem to think it's pretty good.

Training works very similar to Eve with one big difference. You don't train a skill, you train EP. You get one EP every minute, which goes into a pool, regardless of what skills you have on the go. It's up to you to allocate that accumulated EP to whatever skills you want.

This means you don't have to keep an eye on what you've got training and when it finishes.


The game doesn't encourage cross-training, so each toon is either pure combat or pure industry - but the training model allows you to share your skill points (EP - Extension Points) across all your toons, so you don't have to stop training on one in order to start training on the other. You still only get one toon's worth of EP accumulating, but you can use it on any of your toons as you see fit.

Travel is a bit awkward at times. You need to actually know how to get around... you know you have to get down the hill, but you can't find a path, for example. This can be frustrating during long trips, especially if you're trying to keep off the beaten path - but it's a toss up between fast travel and safe travel, which is actually kind of neat. I would say it's about as annoying as Eve in that regard - though Eve at least has autopilot. Perp does not. (yet).

I love how terrain plays a part in combat. You can hide behind things and use hills for cover, etc. You can be competitive against bigger mechs simply by using your terrain cleverly.

It has been a bit crashy - usually when docking, so not during combat - but the latest patch seems to have tidied that up nicely.

In short, I'm enjoying it a lot - and it's cheaper than Eve. And I'm playing it - unlike Eve where I was pretty much just switching skills and doing the *occasional* L4 mission.

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